The purpose of all other combat arms is to put the infantryman in sole possession of the battlefield.
A thousand years from now, while Earth sleeps in virtual reality, three polities—the Confederated Worlds, the Unity, and the Progressive Republic—strive to connect the scattered, terraformed worlds of humankind by artificial wormholes.
When they meet, they clash, in a decades-long struggle of arms embroiling the settled galaxy, in which the fates of worlds depend on one uncommon soldier.
The Confederated Worlds: [Take the Shilling, Operation Iago, and A Bodyguard of Lies]
A thousand years from now, while Earth sleeps in virtual reality, the Confederated Worlds, the Unity, and the Progressive Republic connect the scattered, terraformed worlds of humankind by artificial wormholes. When they clash, the fates of worlds depend on one uncommon soldier.
More info →Take the Shilling (The Confederated Worlds) (Volume 1)
The Confederated Worlds implanted in his brain the skills to make him a soldier. He must learn for himself how to survive interstellar war.
More info →Operation Iago (The Confederated Worlds, Book 2)
By the terms of the peace treaty, the citizens of the planet Arden will vote to stay in the Confederated Worlds or join the victorious Progressive Republic.
Newly-minted Lieutenant Tomas Neumann leads his overstretched and demoralized Confederated Worlds Ground Force platoon in a mission that pushes men and machines to their limits, against elusive, deceptive foes out to tilt Arden to the Progressive Republic—and turn the Confederated Worlds against itself.
More info →A Bodyguard of Lies
Capt. Tomas Neumann faces shocking dangers in an unexpected new
battlefield.
Military science fiction meets political thriller in the triumphant
conclusion to the Confederated Worlds trilogy.